Alright! We're getting where we want to be, we've recruited most of the actors (& actresses for those curious), we've bought better equipment (a legit sound recorder, recommended by the YouTube Personality DiCasaFilm, & a flycam nano), and we're in the process of securing permission for three great locations. Now mostly all that needs to be done now is finish designing the costumes, building a few props, and keep looking for a film crew and a few people for our main leads. Just today we had two people show interest in one of the ads we've posted around town, and they each sound like the type that we want for two of our leads.
We're really excited because these first two episodes of the series will be MUCH bigger with more cast, more locations, more dialog, more story, more fun! If you've seen the pilot episode then you may know that, while it was a good short film... it wasn't the great short film that we wanted.
Now just a word of warning though, cus these two episodes will be long in coming since the following film dates are the Saturdays in February 2014 (this shoot's scheduled for the Saturdays from (October 26th - November 9th). As we all know, when one has school, work, family, & holidays demanding attention, it's harder to do everything one wants to do for themself. Also, without a film editor CK has to edit the coming footage himself. Special Thanks To His Family & Friends For Their Support. We'll do our best to keep y'all updated, stay tuned for more!
Details about the companies projects, efforts to grow, their endeavors to provide great entertainment.
Showing posts with label costumes. Show all posts
Showing posts with label costumes. Show all posts
Thursday, September 5, 2013
Friday, November 30, 2012
"New Holotapes For The PipBoy 3000" Commercial Progressing
Well, so far so good! We're making progress toward the web series. We have a short bit of the commercial that'll be called "New Holotapes For The PipBoy 3000". We used a green screen for the part we just filmed, making it able to be put into the final commercial. Just to give y'all a taste of the progress, here's a photo we took during shooting.
Special thank you to Nathan Gledhill & Katherine Gledhill! |
Additional progress for the commercial is in getting the actors for the Vault Boy & Narrator agreeing to work with us in their parts for the commercial, we're just waiting on a few props and then we should be a golden go! Thank you in advance to Stephen Ballard (aka skruffynerfherder), Sullivan Uniforms, Vogue Wigs, and Brooke Call for supplying props & costumes.
In other news, our website is in the process of being reorganized/redesigned (though actually posting the final website design will need to wait till April when there's more funds) and a business card is almost complete just needing a few finishing touches before print.
Thursday, September 27, 2012
(Fallout) Costumes Revisited
In the September 5, 2012 post we mentioned the Gestalt Principles and in the last post we forgot to incorporate them w/ the costumes. Same with the September 11, 2012 post with those three principles as well. Well, here's a little correction (minus the images to save on room) for those of you that cared how that these eight principles might apply to them.
Image 1
This photo of a veteran NCR ranger draws ones attention first to the holes in his trenchcoats' shoulder, part of the Proximity principle with some Pragnanz mixed in. It's a lot of little holes put together in one location among a simple blank brown trenchcoat. The Continuity starts here where your eyes travel down to his belt, where one can clearly see the ammo (maybe from the body of the enemy that made the holes), and use Similarity by noticing another hole in the knee signifying a tough fight or something & the gun above (for the ammo belt). Closure & again Pragnanz come in when your eyes "zoom out" and take the whole costume in and figure that this must belong in a post-apocalyptic era.
This image looks like it might be toned down to only have the brown, black, & white colors, making it different for the next three principles. There's definite Contrast between the brown & light greys in the costume, as well as the background and shadow. Dispite this, there's a Balance with the light grey of the background and the dark shadow, and it helps to make parts like the arm shields noticeable. The black scorch marks, arm shields, & small white markings on the trenchcoat create a Harmony with each other and Balance with the light & dark greys elsewhere on the costume and in the setting.
Image 2
Here the eyes (unless you're purely sexually driven) will see her head & face first, then noticing the goggles on top, all part of Similarity & Pragnanz (eyes = goggles). This photo's trickier (for some) because of the chest distraction, but due to the closeness of the gloves to the goggles one's eyes may use Proximity and thereby Similarity to travel to the other hand in Continuity and going to the belt. What's happening there is grouping the closeness & color of the gloves & goggles, then relating the hands to each other and relating the Pip-Boy 3000 to the items on the belt. Closure happens just as it did with the NCR ranger, after notice the wear marks of the clothes & other strange gear one can conclude that she's of a different place & time.
Now color's important for these next three principles because the red hair has been unique in all cultures (except the Celtic lands) and stands out providing Contrast. This keeps the black goggles from blending into dark brown or black hair. Along with the black goggles the same color of gloves, stockings, & boots Balance out the costume like tent poles. The green leaves in the background may not be part of the costume, but they provide Harmony with the blue of the cut-down jumpsuit.
Image 4
The first flag happens when one doesn't know where to look first, it's just too busy lacking any Pragnanz. Continuity doesn't work here because if one tries to focus on the head, the eyes may follow the horns on top up and away from the whole costume itself. The Similarity doesn't go well due to the tiny accessories on the front of the jacket and the huge backpack parts behind. What in the world is a furry tail doing on the back of the head? No Proximity there. Where the backpack's cut off lends to the thinking there may be more dragging behind or that might be it, no Closure with that or with wondering what might be on their legs/feet.
Everything has similiar colors so it's in a sort of Harmony, but it would get boring after awhile if the costume was only in a desertscape (where the costume actually might fit-in incidentally). Also due to the colors being so similar, there's little Contrast and one can forget a part of the costume is the jacket, accessory, or something else. The backpack lends to a unBalance with it looking unusally heavy and awkward to carry.
Image 5
Well, this costume certainly has a level of Pragnanz till you look at his arm where it doesn't quite match with the rest of the package, lacking Continuity. The do-rag & vest may have Similarity but at the same time they're into Proximity due to the very similar colors of the shirt & pants (partially due to shadow). One wants Closure, but the Pip-Boy 3000 on his arm just distracts so much that it's hard to find that Closure.
Not much Contrast here also due to the lack of variety of color, and this contributes to no Balance as well as the bright Pip-Boy 3000. The clothes lack Harmony, at least at this angle of the photo, due to shadows & similar colors.
Okay, that's it! Hope that helps you out there that're looking for examples in these visual principles. Have fun!
Image 1
This photo of a veteran NCR ranger draws ones attention first to the holes in his trenchcoats' shoulder, part of the Proximity principle with some Pragnanz mixed in. It's a lot of little holes put together in one location among a simple blank brown trenchcoat. The Continuity starts here where your eyes travel down to his belt, where one can clearly see the ammo (maybe from the body of the enemy that made the holes), and use Similarity by noticing another hole in the knee signifying a tough fight or something & the gun above (for the ammo belt). Closure & again Pragnanz come in when your eyes "zoom out" and take the whole costume in and figure that this must belong in a post-apocalyptic era.
This image looks like it might be toned down to only have the brown, black, & white colors, making it different for the next three principles. There's definite Contrast between the brown & light greys in the costume, as well as the background and shadow. Dispite this, there's a Balance with the light grey of the background and the dark shadow, and it helps to make parts like the arm shields noticeable. The black scorch marks, arm shields, & small white markings on the trenchcoat create a Harmony with each other and Balance with the light & dark greys elsewhere on the costume and in the setting.
Image 2
Here the eyes (unless you're purely sexually driven) will see her head & face first, then noticing the goggles on top, all part of Similarity & Pragnanz (eyes = goggles). This photo's trickier (for some) because of the chest distraction, but due to the closeness of the gloves to the goggles one's eyes may use Proximity and thereby Similarity to travel to the other hand in Continuity and going to the belt. What's happening there is grouping the closeness & color of the gloves & goggles, then relating the hands to each other and relating the Pip-Boy 3000 to the items on the belt. Closure happens just as it did with the NCR ranger, after notice the wear marks of the clothes & other strange gear one can conclude that she's of a different place & time.
Now color's important for these next three principles because the red hair has been unique in all cultures (except the Celtic lands) and stands out providing Contrast. This keeps the black goggles from blending into dark brown or black hair. Along with the black goggles the same color of gloves, stockings, & boots Balance out the costume like tent poles. The green leaves in the background may not be part of the costume, but they provide Harmony with the blue of the cut-down jumpsuit.
Image 4
The first flag happens when one doesn't know where to look first, it's just too busy lacking any Pragnanz. Continuity doesn't work here because if one tries to focus on the head, the eyes may follow the horns on top up and away from the whole costume itself. The Similarity doesn't go well due to the tiny accessories on the front of the jacket and the huge backpack parts behind. What in the world is a furry tail doing on the back of the head? No Proximity there. Where the backpack's cut off lends to the thinking there may be more dragging behind or that might be it, no Closure with that or with wondering what might be on their legs/feet.
Everything has similiar colors so it's in a sort of Harmony, but it would get boring after awhile if the costume was only in a desertscape (where the costume actually might fit-in incidentally). Also due to the colors being so similar, there's little Contrast and one can forget a part of the costume is the jacket, accessory, or something else. The backpack lends to a unBalance with it looking unusally heavy and awkward to carry.
Image 5
Well, this costume certainly has a level of Pragnanz till you look at his arm where it doesn't quite match with the rest of the package, lacking Continuity. The do-rag & vest may have Similarity but at the same time they're into Proximity due to the very similar colors of the shirt & pants (partially due to shadow). One wants Closure, but the Pip-Boy 3000 on his arm just distracts so much that it's hard to find that Closure.
Not much Contrast here also due to the lack of variety of color, and this contributes to no Balance as well as the bright Pip-Boy 3000. The clothes lack Harmony, at least at this angle of the photo, due to shadows & similar colors.
Okay, that's it! Hope that helps you out there that're looking for examples in these visual principles. Have fun!
Thursday, September 13, 2012
The Good, Bad, & Ugly (Fallout) Costumes
Word of advice: Don't get behind on classwork (or anything important really, remember to put First Things First), you never know what's going to spring up in life that'll be "due" that moment be it work, classwork, housework, emergencies, etc. Anyways, the most recent assignment in the DSC Visual Communication class is to compare a good product with a bad product. Since we've been on the subject (& need to continue to focus on the continuing film project), why not Fallout costumes?!
Searching around, we've found that many of those that've costumes made for Fallout (or really any genre w/ lots of fans) are REALLY well done. If one were to go to DeviantArt.com or Google and search Fallout/Fallout New Vegas/Fallout Costume they'd find people that don't just whimiscly make costumes for their favorite game series. Once dedicated, they'll go all out and make the best costume they can so they can show it off to friends, ComicCon, or online. So here's what I could find in not just good or bad, but a couple ugly ones too.
Notice: I think all these costumes, except those in the ugly catagory are decent and could work for certain purposes, but we're looking from a filmmaker's perspective. My factors are compatibility, style, simplicity, & inexpensiveness.
There are just so many good ones!! I put my three truly awesome favs here. To your left we have what's called a NCR (New California Republic) Ranger, simply dressed with beat up Levi's & trench-coat, a belt with accessories you can find at a Halloween store, gloves, and boots. The more difficult parts are the breastplate (probably easy enough to make by viewing a how-to video on YouTube) & helmet, but worth it for authenticity.
To the right is a cute, sexy Vault Dweller complete with the weapon called a rebar club and the Pip-Boy 3000 on her left forearm. The "dirty" blue jumpsuit/dress is easy enough to color, the belt simple to put together, and the goggles, gloves, & boots one can just buy. Just as with the NCR Ranger outfit, this costume is accurate, stylish, not too complicated, and probably not expensive to make.

I had to search for awhile to find these so here's a couple okay, but could be lots better ones. We have two from opposite sides of the spectrum here, I don't quite see where in the world (except maybe the outback) that the left would would fit into. It's a different style I can't find anywhere else and was left wondering the application after reading the origin site. It is also complicated and as such is too expensive to put together.
Now the right one looks more like he ran out of time for putting together a makeshift Pip-Boy 3000 then had to quickly put the rest of the costume together before some fan convention just so he could say he dressed up and wouldn't feel left out. Sadly, it looks very simple and thereby is a cheap costume (minus the Pip-Boy 3000).
So there you go! That's the best, the okay, and the worst of the bunch currently online. Submit a photo/drawing idea if you'd like and we'll see if we can put it in a future Fallout episode!
Searching around, we've found that many of those that've costumes made for Fallout (or really any genre w/ lots of fans) are REALLY well done. If one were to go to DeviantArt.com or Google and search Fallout/Fallout New Vegas/Fallout Costume they'd find people that don't just whimiscly make costumes for their favorite game series. Once dedicated, they'll go all out and make the best costume they can so they can show it off to friends, ComicCon, or online. So here's what I could find in not just good or bad, but a couple ugly ones too.
Notice: I think all these costumes, except those in the ugly catagory are decent and could work for certain purposes, but we're looking from a filmmaker's perspective. My factors are compatibility, style, simplicity, & inexpensiveness.
The Good
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To the right is a cute, sexy Vault Dweller complete with the weapon called a rebar club and the Pip-Boy 3000 on her left forearm. The "dirty" blue jumpsuit/dress is easy enough to color, the belt simple to put together, and the goggles, gloves, & boots one can just buy. Just as with the NCR Ranger outfit, this costume is accurate, stylish, not too complicated, and probably not expensive to make.
![]() |
A screen capture from the awesome webseries called Fallout: Nuka Break by Wayside Creations |
The Bad


Now the right one looks more like he ran out of time for putting together a makeshift Pip-Boy 3000 then had to quickly put the rest of the costume together before some fan convention just so he could say he dressed up and wouldn't feel left out. Sadly, it looks very simple and thereby is a cheap costume (minus the Pip-Boy 3000).
The Ugly
I couldn't believe this one. I had to double check the origin website to see if it was even refering to a Fallout character, and sadly it was... somehow. Um, I'm really not sure what to say about it. :pSo there you go! That's the best, the okay, and the worst of the bunch currently online. Submit a photo/drawing idea if you'd like and we'll see if we can put it in a future Fallout episode!
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